Archery

Rules:
  • Combatants must be from different guilds.
  • Target is set at fifty paces.
  • Each contestant is given five arrows to fire.
  • Arrows are released in turn (1d20), by initiative (1d6).
  • Each target has three rings and the bullseye.
  • A roll of 1-5 is a miss and scores 0 pts.
  • A roll of 6-10 hits the 1st ring and scores 5 pts.
  • A roll of 11-15 hits the 2nd ring and scores 10 pts.
  • A roll of 16-19 hits the 3rd ring and scores 15 pts.
  • A roll of 20 hits the bullseye and scores 20 pts.
  • There can be no tie.  Additional arrows must be fired, by round, until there is a clear victor.
  • If there are more than two participants and only the top two are tied, only those two need to continue in even rounds.
  • There must be an independent proctor presiding.
  • While this activity can include from two to five combatants, no two combatants may be from the same guild unless there are at least four combatants total.
  • Combatants are limited to five matches per day, with no more than two of those matches against the same opponent.
VPs Awarding: In two person match:
  • Victor gains 10 VPs.
  • Competitor gains 2 VPs.
  • Proctor gains 3 VPs.

In more than two person match:

  • Victor gains 5 VPs per participant.
  • All others gain 2 VPs for participating.
  • Proctor gains 1 VPs per participant.
Logs: Subject Line:   Archery: Victor [Victor's SN] Proctor [Proctor's SN]
Body of Mail:  Event:  Archery
Victor:  [Victor's SN and guild] 10 VPs
Participants:  [SN and guild] 2 VPs
Proctor:  [Proctor's SN and guild] 3 VPs
Date/Time:  [List date and time the event began]
Submit to: Beltane Records Cut and paste log.  Do not attach!

Axe Throwing

Rules:
  • Combatants must be from different guilds.
  • Target is set at ten paces.
  • Each contestant is given five handaxes to throw.
  • Axes are thrown in turn (1d20), by initiative (1d6).
  • Each target has three rings and the bullseye.
  • A roll of 1-5 is a miss and scores 0 pts.
  • A roll of 6-10 hits the 1st ring and scores 5 pts.
  • A roll of 11-15 hits the 2nd ring and scores 10 pts.
  • A roll of 16-19 hits the 3rd ring and scores 15 pts.
  • A roll of 20 hits the bullseye and scores 20 pts.
  • There can be no tie.  Additional axes must be thrown, by round, until there is a clear victor.
  • If there are more than two participants and only the top two are tied, only those two need to continue in even rounds.
  • There must be an independent proctor presiding.
  • While this activity can include from two to five combatants, no two combatants may be from the same guild unless there are at least four combatants total.
  • Combatants are limited to five matches per day, with no more than two of those matches against the same opponent.
VPs Awarding: In two person match:
  • Victor gains 10 VPs.
  • Competitor gains 2 VPs.
  • Proctor gains 3 VPs.

In more than two person match:

  • Victor gains 5 VPs per participant.
  • All others gain 2 VPs for participating.
  • Proctor gains 1 VPs per participant.
Logs: Subject Line:   Axe Throwing: Victor [Victor's SN] Proctor [Proctor's SN]
Body of Mail:  Event:  Axe Throwing
Victor:  [Victor's SN and guild] 10 VPs
Participant:  [SN and guild] 2 VPs
Proctor:  [Proctor's SN and guild] 3 VPs
Date/Time:  [List date and time the event began]
Submit to: Beltane Records Cut and paste log.  Do not attach!