| Rules: |
- Combatants must be
from different guilds.
- Target is set at fifty
paces.
- Each contestant is
given five arrows to fire.
- Arrows are released in
turn (1d20), by initiative (1d6).
- Each target has three
rings and the bullseye.
- A roll of 1-5 is a
miss and scores 0 pts.
- A roll of 6-10 hits
the 1st ring and scores 5 pts.
- A roll of 11-15 hits
the 2nd ring and scores
10 pts.
- A roll of 16-19 hits
the 3rd ring and scores 15 pts.
- A roll of 20 hits the
bullseye and scores
20 pts.
- There can be no
tie. Additional arrows must be fired, by round, until there is a
clear victor.
- If there are more than
two participants and only the top two are tied, only those two
need to continue in even rounds.
- There must be an
independent proctor presiding.
- While this activity
can include from two to five combatants, no two combatants may be from
the same guild unless there are at least four combatants total.
- Combatants are limited
to five matches per day, with no more than two of those matches
against the same opponent.
|
| VPs
Awarding: |
In two person match:
- Victor gains 10 VPs.
- Competitor gains 2
VPs.
- Proctor gains 3 VPs.
In more than two
person match:
- Victor gains 5 VPs per
participant.
- All others gain 2 VPs
for participating.
- Proctor gains 1 VPs
per participant.
|
| Logs: |
Subject
Line: |
Archery:
Victor [Victor's SN] Proctor [Proctor's SN] |
|
Body
of Mail: |
Event:
Archery
Victor: [Victor's SN and guild] 10 VPs
Participants: [SN and guild] 2 VPs
Proctor: [Proctor's SN and guild] 3 VPs
Date/Time: [List date and time the event began] |
|
Submit
to: |
Beltane
Records Cut
and paste log. Do not attach! |
| Rules: |
- Combatants must be
from different guilds.
- Target is set at ten
paces.
- Each contestant is
given five handaxes to throw.
- Axes are thrown in
turn (1d20), by initiative (1d6).
- Each target has three
rings and the bullseye.
- A roll of 1-5 is a
miss and scores 0 pts.
- A roll of 6-10 hits
the 1st ring and scores 5 pts.
- A roll of 11-15 hits
the 2nd ring and scores
10 pts.
- A roll of 16-19 hits
the 3rd ring and scores 15 pts.
- A roll of 20 hits the
bullseye and scores 20 pts.
- There can be no
tie. Additional axes must be thrown, by round, until there is a
clear victor.
- If there are more than
two participants and only the top two are tied, only those two
need to continue in even rounds.
- There must be an
independent proctor presiding.
- While this activity
can include from two to five combatants, no two combatants may be from
the same guild unless there are at least four combatants total.
- Combatants are limited
to five matches per day, with no more than two of those matches
against the same opponent.
|
| VPs
Awarding: |
In two person match:
- Victor gains 10 VPs.
- Competitor gains 2
VPs.
- Proctor gains 3 VPs.
In more than two
person match:
- Victor gains 5 VPs per
participant.
- All others gain 2 VPs
for participating.
- Proctor gains 1 VPs
per participant.
|
| Logs: |
Subject
Line: |
Axe
Throwing: Victor [Victor's SN] Proctor [Proctor's SN] |
|
Body
of Mail: |
Event:
Axe Throwing
Victor: [Victor's SN and guild] 10 VPs
Participant: [SN and guild] 2 VPs
Proctor: [Proctor's SN and guild] 3 VPs
Date/Time: [List date and time the event began] |
|
Submit
to: |
Beltane
Records Cut
and paste log. Do not attach! |