| Rules: |
- Five rides per
jouster on each of the two days.
- Riders get three
passes, unless there is a tie or the rider is unmounted.
- If the rider becomes
unmounted, the win goes to the other automatically.
- Each score will be
counted even if someone is unmounted, because the blows are
simultaneous.
- In event of a tie, one
more pass is taken. If there is still a tie, the turn ends with both
as tied winners.
- Jousts will be
proctored by the Master/Mistress of the List.
- Rides are made using
1d10.
- A roll of 1 misses: 0
points.
- A roll of 2-5 is a
glancing blow: 1 point.
- A roll of 6-9 is a
shattered lance: 2 points.
- A roll of 10 unseats
opponent and ends the contest.
- Scoring: Win = 5
points; Loss = 1 point; Tie = 3 points.
- Best night's score of
the two nights to be submitted to the QCC Jousting Circuit
coordinators for cumulative tracking.
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