Beltane Jousting

The first event in the annual QCC Jousting Circuit, Beltane Jousting takes place over two days, with each lancer's best score being provided to the QCC Jousting Circuit for ranking in the finals.

Rules:
  •  Five rides per jouster on each of the two days.
  • Riders get three passes, unless there is a tie or the rider is unmounted.
  • If the rider becomes unmounted, the win goes to the other automatically.
  • Each score will be counted even if someone is unmounted, because the blows are simultaneous.
  • In event of a tie, one more pass is taken. If there is still a tie, the turn ends with both as tied winners.
  • Jousts will be proctored by the Master/Mistress of the List.
  • Rides are made using 1d10.
  • A roll of 1 misses: 0 points.
  • A roll of 2-5 is a glancing blow: 1 point.
  • A roll of 6-9 is a shattered lance:  2 points.
  • A roll of 10 unseats opponent and ends the contest.
  • Scoring:  Win = 5 points; Loss = 1 point; Tie = 3 points.
  • Best night's score of the two nights to be submitted to the QCC Jousting Circuit coordinators for cumulative tracking.
VPs Awarding:
  • Win: 10 VPs

  • Loss: 3 VP

  • Proctor: 3 VPs